Lenclo
Martin Lenclos // Photography and digital art

All

Village Start-To-Finish (Virtual NYC Series, Exhibition at Ensad, Paris)
Nyxtny-Selection-106-N01-1500-Wall.jpg
 

The work presents the photographs taken into Martin Lenclos's virtual New York City environment called New York Exit New York.Along process of re-appropriation took place during the weeks and months after the virtual world had been built, where Martin Lenclos would surf the 3D environment and take pictures when unexpected events would occur. Happenings that were never pre-calculated would "happen" as scenes of a city that lives on its own in the virtual space. 

Village Start-To-Finish — The crossroad as a starting point. Two large artery of the city meeting, colliding. It's the beginning of a new adventure. Take the lead and guide us into your machinery.

New York Exit New York (NYXTNY) — A real time 3D art installation designed in partnership with interactive designer Priam Givord as a representative New York City intersection by weaving together the city’s different dominant themes. NYXTNY is not a realistic turn-by-turn layout, but rather, it is an impressionistic representation of the streets: it leaves the spectator feeling a sense of the “New York-ness”. It tries to create something that could change the way we conceive, look at, and construct virtual space in that it is not total fantasy, but rather is based on familiar elements put together as a total vision - something that is nearly impossible in a real city. 

— Mixed Media

Times Square Dark Tower (Virtual NYC Series, Exhibition at Ensad, Paris)
Nyxtny-Selection-107-N01-1500-wall.jpg
 

The work presents the photographs taken into Martin Lenclos's virtual New York City environment called New York Exit New York.Along process of re-appropriation took place during the weeks and months after the virtual world had been built, where Martin Lenclos would surf the 3D environment and take pictures when unexpected events would occur. Happenings that were never pre-calculated would "happen" as scenes of a city that lives on its own in the virtual space. 

Times Square Dark Tower — The high structure dominates the area in all directions. Begging for the attention of the passerby, it leans in the streets on all sides, calling at its users, hoping for a quick look.

New York Exit New York (NYXTNY) — A real time 3D art installation designed in partnership with interactive designer Priam Givord as a representative New York City intersection by weaving together the city’s different dominant themes. NYXTNY is not a realistic turn-by-turn layout, but rather, it is an impressionistic representation of the streets: it leaves the spectator feeling a sense of the “New York-ness”. It tries to create something that could change the way we conceive, look at, and construct virtual space in that it is not total fantasy, but rather is based on familiar elements put together as a total vision - something that is nearly impossible in a real city. 

— Mixed Media

Lonesome New Yorker (Virtual NYC Series, Exhibition at Ensad, Paris)
Nyxtny-Selection-109-N01-1500-wall.jpg
 

The work presents the photographs taken into Martin Lenclos's virtual New York City environment called New York Exit New York.Along process of re-appropriation took place during the weeks and months after the virtual world had been built, where Martin Lenclos would surf the 3D environment and take pictures when unexpected events would occur. Happenings that were never pre-calculated would "happen" as scenes of a city that lives on its own in the virtual space. 

Lonesome New Yorker — Three encounters of different backgrounds and yet very similar solitude. On our phone, we let ourselves be guided by the flow of people. The lines of red, orange and purple surrounding the construction site would be the first reminder of home.

New York Exit New York (NYXTNY) — A real time 3D art installation designed in partnership with interactive designer Priam Givord as a representative New York City intersection by weaving together the city’s different dominant themes. NYXTNY is not a realistic turn-by-turn layout, but rather, it is an impressionistic representation of the streets: it leaves the spectator feeling a sense of the “New York-ness”. It tries to create something that could change the way we conceive, look at, and construct virtual space in that it is not total fantasy, but rather is based on familiar elements put together as a total vision - something that is nearly impossible in a real city. 

— Mixed Media

Tinted Windows (Virtual NYC Series, Exhibition at Ensad, Paris)
Nyxtny-Selection-109-N01-1500-wall.jpg
 

The work presents the photographs taken into Martin Lenclos's virtual New York City environment called New York Exit New York.Along process of re-appropriation took place during the weeks and months after the virtual world had been built, where Martin Lenclos would surf the 3D environment and take pictures when unexpected events would occur. Happenings that were never pre-calculated would "happen" as scenes of a city that lives on its own in the virtual space. 

Tinted Windows — The height of the SUV gave me some horizon access, yet behind a half closed car window, I would care only for the sea of people and cars covering the view.

New York Exit New York (NYXTNY) — A real time 3D art installation designed in partnership with interactive designer Priam Givord as a representative New York City intersection by weaving together the city’s different dominant themes. NYXTNY is not a realistic turn-by-turn layout, but rather, it is an impressionistic representation of the streets: it leaves the spectator feeling a sense of the “New York-ness”. It tries to create something that could change the way we conceive, look at, and construct virtual space in that it is not total fantasy, but rather is based on familiar elements put together as a total vision - something that is nearly impossible in a real city. 

— Mixed Media

JPG Symphony (Virtual NYC Series, Exhibition at Ensad, Paris)
NotUsed-Nyxtny-Selection-103-N01-1500-Wall.jpg
 

The work presents the photographs taken into Martin Lenclos's virtual New York City environment called New York Exit New York.Along process of re-appropriation took place during the weeks and months after the virtual world had been built, where Martin Lenclos would surf the 3D environment and take pictures when unexpected events would occur. Happenings that were never pre-calculated would "happen" as scenes of a city that lives on its own in the virtual space. 

JPG Symphony — The composition lines of this unplanned situation felt as if the cars had crashed to accentuate the street perspective. My throat hurts from screaming as a train passes above our heads.

New York Exit New York (NYXTNY) — A real time 3D art installation designed in partnership with interactive designer Priam Givord as a representative New York City intersection by weaving together the city’s different dominant themes. NYXTNY is not a realistic turn-by-turn layout, but rather, it is an impressionistic representation of the streets: it leaves the spectator feeling a sense of the “New York-ness”. It tries to create something that could change the way we conceive, look at, and construct virtual space in that it is not total fantasy, but rather is based on familiar elements put together as a total vision - something that is nearly impossible in a real city. 

— Mixed Media

Head Count (New York Exit New York Series, No. 4)
Head Count (New York Exit New York© Series, No. 4)
Head Count (New York Exit New York© Series, No. 4)
 

The series of virtual world photographs are Martin Lenclos's way to capturing special moments happening in the VR world he has built beforehand. Whenever he experiences the kind of thrill that usually comes only when events unveil themselves in front of him in real life, Martin Lenclos takes the virtual "screen" shot. This is not New York anymore but an overwrite of his initial interpretation of the cityscape. By taking the time to stroll the virtual space he built from the memories of his visits in New York City, Martin experiences the city in layers. This is what perhaps users on social networks experience when they give their own interpretations of what they read from their friends' impressions of actual events. The work presents these unexpected virtual events as a hope that they may reveal what he particularly feels is so special about the city: that NYC is an event itself in perpetual recreation. Prior to screenshooting virtual photos, Martin shot cityscape and street-life photographs of the city, thousands of them using a digital camera. He then built a 3D environment in a video game engine using photo sprites from this collection to recreate the photographic texture he had captured during his travel.

Head Count, No. 4 — The towers would represent some of the most iconic areas of the city that had marked my tourist's memory in a unique way. It included the Times Square, the Financial District, the midtown, and the ever growing number of new developments under construction.

New York Exit New York© — The project is a 3D environment/installation built by Martin Lenclos in collaboration with Toronto-based interactive art director Priam Givord. At the Museum of the Moving Image in NYC, one can freely surf a city metaphor in real time 3D projected on a giant screen using a controller or programmable sequencing of camera views loop. The virtual world and photographic prints have been shown at the SIGGRAPH in San Diego, CA, and the Design Exchange in Toronto among others.

Limited edition prints

— Mix Media

Little Chinatown (New York Exit New York Series, No. 3)
Little Chinatown (New York Exit New York© Series, No. 3)
Little Chinatown (New York Exit New York© Series, No. 3)
 

The series of virtual world photographs are Martin Lenclos's way to capturing special moments happening in the VR world he has built beforehand. Whenever he experiences the kind of thrill that usually comes only when events unveil themselves in front of him in real life, Martin Lenclos takes the virtual "screen" shot. This is not New York anymore but an overwrite of his initial interpretation of the cityscape. By taking the time to stroll the virtual space he built from the memories of his visits in New York City, Martin experiences the city in layers. This is what perhaps users on social networks experience when they give their own interpretations of what they read from their friends' impressions of actual events. The work presents these unexpected virtual events as a hope that they may reveal what he particularly feels is so special about the city: that NYC is an event itself in perpetual recreation. Prior to screenshooting virtual photos, Martin shot cityscape and street-life photographs of the city, thousands of them using a digital camera. He then built a 3D environment in a video game engine using photo sprites from this collection to recreate the photographic texture he had captured during his travel.

Little Chinatown, No. 3 — New York City yellow taxi cabs brushing a wall, on Canal, from Little Italy to Chinatown.

New York Exit New York© — The project is a 3D environment/installation built by Martin Lenclos in collaboration with Toronto-based interactive art director Priam Givord. At the Museum of the Moving Image in NYC, one can freely surf a city metaphor in real time 3D projected on a giant screen using a controller or programmable sequencing of camera views loop. The virtual world and photographic prints have been shown at the SIGGRAPH in San Diego, CA, and the Design Exchange in Toronto among others.

Limited edition prints

— Mix Media

Exit Street (New York Exit New York Series, No. 2)
Exit Street (New York Exit New York© Series, No. 2)
Exit Street (New York Exit New York© Series, No. 2)
 

The series of virtual world photographs are Martin Lenclos's way to capturing special moments happening in the VR world he has built beforehand. Whenever he experiences the kind of thrill that usually comes only when events unveil themselves in front of him in real life, Martin Lenclos takes the virtual "screen" shot. This is not New York anymore but an overwrite of his initial interpretation of the cityscape. By taking the time to stroll the virtual space he built from the memories of his visits in New York City, Martin experiences the city in layers. This is what perhaps users on social networks experience when they give their own interpretations of what they read from their friends' impressions of actual events. The work presents these unexpected virtual events as a hope that they may reveal what he particularly feels is so special about the city: that NYC is an event itself in perpetual recreation. Prior to screenshooting virtual photos, Martin shot cityscape and street-life photographs of the city, thousands of them using a digital camera. He then built a 3D environment in a video game engine using photo sprites from this collection to recreate the photographic texture he had captured during his travel.

Exit Street, No. 2 — Come out to the world, and show what's in your heart, for if not, you won't exist.

New York Exit New York© — The project is a 3D environment/installation built by Martin Lenclos in collaboration with Toronto-based interactive art director Priam Givord. At the Museum of the Moving Image in NYC, one can freely surf a city metaphor in real time 3D projected on a giant screen using a controller or programmable sequencing of camera views loop. The virtual world and photographic prints have been shown at the SIGGRAPH in San Diego, CA, and the Design Exchange in Toronto among others.

Limited edition prints

— Mix Media

Times Square Descent Into Paranoia (New York Exit New York Series, No. 1)
Times Square Descent Into Paranoia (New York Exit New York© Series, No. 1)
Times Square Descent Into Paranoia (New York Exit New York© Series, No. 1)
 

The series of virtual world photographs are Martin Lenclos's way to capturing special moments happening in the VR world he has built beforehand. Whenever he experiences the kind of thrill that usually comes only when events unveil themselves in front of him in real life, Martin Lenclos takes the virtual "screen" shot. This is not New York anymore but an overwrite of his initial interpretation of the cityscape. By taking the time to stroll the virtual space he built from the memories of his visits in New York City, Martin experiences the city in layers. This is what perhaps users on social networks experience when they give their own interpretations of what they read from their friends' impressions of actual events. The work presents these unexpected virtual events as a hope that they may reveal what he particularly feels is so special about the city: that NYC is an event itself in perpetual recreation. Prior to screenshooting virtual photos, Martin shot cityscape and street-life photographs of the city, thousands of them using a digital camera. He then built a 3D environment in a video game engine using photo sprites from this collection to recreate the photographic texture he had captured during his travel.

Times Square Descent Into Paranoia, No. 1 — We followed the light, until we saw the day.

New York Exit New York© — The project is a 3D environment/installation built by Martin Lenclos in collaboration with Toronto-based interactive art director Priam Givord. At the Museum of the Moving Image in NYC, one can freely surf a city metaphor in real time 3D projected on a giant screen using a controller or programmable sequencing of camera views loop. The virtual world and photographic prints have been shown at the SIGGRAPH in San Diego, CA, and the Design Exchange in Toronto among others.

Limited edition prints

— Mix Media

Puzzled World (36 Movie Frames of a Virtual World Series, No 36/36)
Puzzled World (36 Movie Frames of a Virtual World Series, No 36/36)
Puzzled World (36 Movie Frames of a Virtual World Series, No 36/36)
 

The work is an imaginary cityscape "painted" as a virtual environment in three dimensions. The process consists in a 3D photo collage of thousands of photo sprites. While building the virtual world, random flows of cars and people in perpetual motion are inserted. Revisiting the virtual environment after engineering its construction allows the artist to experience the kind of thrill photographers regularly experience when they capture a moment while discovering unexpected events.

Puzzled World, No. 36 — Regrouping some of the elements taken from multiple cities like NY and Rotterdam, a topographical collage assembles the palette of dark greys and blacks that compose the visual dominant of the virtual world.

36 Movie Frames of a Virtual World series — This photographic print is part of a 3D real-time art piece and 36 accompanying photos. 36 is a 3D real-time experience representing a 21st c. flow set. The photographic components of the piece were taken in Rotterdam, New York, San Francisco and Paris. The result is both a proposal for an interactive art installation, and a series of photographic prints. 

Limited edition prints

— Mix Media

Transition of Mind (36 Movie Frames of a Virtual World Series, No 35/36)
Transition of Mind (36 Movie Frames of a Virtual World Series, No 35/36)
Transition of Mind (36 Movie Frames of a Virtual World Series, No 35/36)
 

The work is an imaginary cityscape "painted" as a virtual environment in three dimensions. The process consists in a 3D photo collage of thousands of photo sprites. While building the virtual world, random flows of cars and people in perpetual motion are inserted. Revisiting the virtual environment after engineering its construction allows the artist to experience the kind of thrill photographers regularly experience when they capture a moment while discovering unexpected events.

Transition of Mind, No. 35 — As if the passion for her craft had won and her pride taken the reins, she lift her shin up and never looked back as she walked away.

36 Movie Frames of a Virtual World series — This photographic print is part of a 3D real-time art piece and 36 accompanying photos. 36 is a 3D real-time experience representing a 21st c. flow set. The photographic components of the piece were taken in Rotterdam, New York, San Francisco and Paris. The result is both a proposal for an interactive art installation, and a series of photographic prints. 

Limited edition prints

— Mix Media

Mental Note (36 Movie Frames of a Virtual World Series, No 34/36)
Mental Note (36 Movie Frames of a Virtual World Series, No 34/36)
Mental Note (36 Movie Frames of a Virtual World Series, No 34/36)
 

The work is an imaginary cityscape "painted" as a virtual environment in three dimensions. The process consists in a 3D photo collage of thousands of photo sprites. While building the virtual world, random flows of cars and people in perpetual motion are inserted. Revisiting the virtual environment after engineering its construction allows the artist to experience the kind of thrill photographers regularly experience when they capture a moment while discovering unexpected events.

Mental Note, No. 34 — The work presents the preparation of a layer that would actively change the virtual landscape from dull to somewhat of a rainbow-ish light pattern.

36 Movie Frames of a Virtual World series — This photographic print is part of a 3D real-time art piece and 36 accompanying photos. 36 is a 3D real-time experience representing a 21st c. flow set. The photographic components of the piece were taken in Rotterdam, New York, San Francisco and Paris. The result is both a proposal for an interactive art installation, and a series of photographic prints. 

Limited edition prints

— Mix Media

Exit my World (36 Movie Frames of a Virtual World Series, No 33/36)
Exit my World (36 Movie Frames of a Virtual World Series, No 33/36)
Exit my World (36 Movie Frames of a Virtual World Series, No 33/36)
 

The work is an imaginary cityscape "painted" as a virtual environment in three dimensions. The process consists in a 3D photo collage of thousands of photo sprites. While building the virtual world, random flows of cars and people in perpetual motion are inserted. Revisiting the virtual environment after engineering its construction allows the artist to experience the kind of thrill photographers regularly experience when they capture a moment while discovering unexpected events.

Exit my World, No. 33 — She doesn't work here anymore. Clearly I just can't get rid of the thought that I might run into her somehow someday at that corner.

36 Movie Frames of a Virtual World series — This photographic print is part of a 3D real-time art piece and 36 accompanying photos. 36 is a 3D real-time experience representing a 21st c. flow set. The photographic components of the piece were taken in Rotterdam, New York, San Francisco and Paris. The result is both a proposal for an interactive art installation, and a series of photographic prints. 

Limited edition prints

— Mix Media

Would I Manage (36 Movie Frames of a Virtual World Series, No 32/36)
Would I Manage (36 Movie Frames of a Virtual World Series, No 32/36)
Would I Manage (36 Movie Frames of a Virtual World Series, No 32/36)
 

The work is an imaginary cityscape "painted" as a virtual environment in three dimensions. The process consists in a 3D photo collage of thousands of photo sprites. While building the virtual world, random flows of cars and people in perpetual motion are inserted. Revisiting the virtual environment after engineering its construction allows the artist to experience the kind of thrill photographers regularly experience when they capture a moment while discovering unexpected events.

Would I Manage, No. 32 — How could I make the long journey ahead of me—She ignored my question and continued to walk at a determined pace. I felt so old, so behind, so stuck.

36 Movie Frames of a Virtual World series — This photographic print is part of a 3D real-time art piece and 36 accompanying photos. 36 is a 3D real-time experience representing a 21st c. flow set. The photographic components of the piece were taken in Rotterdam, New York, San Francisco and Paris. The result is both a proposal for an interactive art installation, and a series of photographic prints. 

Limited edition prints

— Mix Media

It Wasn't Until (36 Movie Frames of a Virtual World Series, No 31/36)
It Wasn't Until (36 Movie Frames of a Virtual World Series, No 31/36)
It Wasn't Until (36 Movie Frames of a Virtual World Series, No 31/36)
 

The work is an imaginary cityscape "painted" as a virtual environment in three dimensions. The process consists in a 3D photo collage of thousands of photo sprites. While building the virtual world, random flows of cars and people in perpetual motion are inserted. Revisiting the virtual environment after engineering its construction allows the artist to experience the kind of thrill photographers regularly experience when they capture a moment while discovering unexpected events.

It Wasn't Until, No. 31 — Out of the ordinary, this felt. There was a glass reflexion over the entire building across the street, and the window would project green over the tarmac.

36 Movie Frames of a Virtual World series — This photographic print is part of a 3D real-time art piece and 36 accompanying photos. 36 is a 3D real-time experience representing a 21st c. flow set. The photographic components of the piece were taken in Rotterdam, New York, San Francisco and Paris. The result is both a proposal for an interactive art installation, and a series of photographic prints. 

Limited edition prints

— Mix Media

Not Public Space (36 Movie Frames of a Virtual World Series, No 30/36)
Not Public Space (36 Movie Frames of a Virtual World Series, No 30/36) by Martin Lenclos
Not Public Space (36 Movie Frames of a Virtual World Series, No 30/36)
 

The work is an imaginary cityscape "painted" as a virtual environment in three dimensions. The process consists in a 3D photo collage of thousands of photo sprites. While building the virtual world, random flows of cars and people in perpetual motion are inserted. Revisiting the virtual environment after engineering its construction allows the artist to experience the kind of thrill photographers regularly experience when they capture a moment while discovering unexpected events.

Not Public Space, No. 30 — In the streets of New York City, so many men wouldn't pass the decency test. I'm constantly witnessing street harassment of women.

36 Movie Frames of a Virtual World series — This photographic print is part of a 3D real-time art piece and 36 accompanying photos. 36 is a 3D real-time experience representing a 21st c. flow set. The photographic components of the piece were taken in Rotterdam, New York, San Francisco and Paris. The result is both a proposal for an interactive art installation, and a series of photographic prints. 

Limited edition prints

— Mix Media

Ghosted 2 (36 Movie Frames of a Virtual World Series, No 29/36)
Ghosted 2 (36 Movie Frames of a Virtual World Series, No 29/36)
Ghosted 2 (36 Movie Frames of a Virtual World Series, No 29/36)
 

The work is an imaginary cityscape "painted" as a virtual environment in three dimensions. The process consists in a 3D photo collage of thousands of photo sprites. While building the virtual world, random flows of cars and people in perpetual motion are inserted. Revisiting the virtual environment after engineering its construction allows the artist to experience the kind of thrill photographers regularly experience when they capture a moment while discovering unexpected events.

Ghosted 2, No. 29 — She had done everything to stand out. She had been irresistible to some while ignoring the deplorable comments of others. She hated being ignored.

36 Movie Frames of a Virtual World series — This photographic print is part of a 3D real-time art piece and 36 accompanying photos. 36 is a 3D real-time experience representing a 21st c. flow set. The photographic components of the piece were taken in Rotterdam, New York, San Francisco and Paris. The result is both a proposal for an interactive art installation, and a series of photographic prints. 

Limited edition prints

— Mix Media

Sinking Under (36 Movie Frames of a Virtual World Series, No 28/36)
Sinking Under (36 Movie Frames of a Virtual World Series, No 28/36)
Sinking Under (36 Movie Frames of a Virtual World Series, No 28/36)
 

The work is an imaginary cityscape "painted" as a virtual environment in three dimensions. The process consists in a 3D photo collage of thousands of photo sprites. While building the virtual world, random flows of cars and people in perpetual motion are inserted. Revisiting the virtual environment after engineering its construction allows the artist to experience the kind of thrill photographers regularly experience when they capture a moment while discovering unexpected events.

Sinking Under, No. 28 — The pressure at work had been unbearable. My wife didn't know I quit. Her knowing would be intolerable. I would leave home every morning for months wearing my suit.

36 Movie Frames of a Virtual World series — This photographic print is part of a 3D real-time art piece and 36 accompanying photos. 36 is a 3D real-time experience representing a 21st c. flow set. The photographic components of the piece were taken in Rotterdam, New York, San Francisco and Paris. The result is both a proposal for an interactive art installation, and a series of photographic prints. 

Limited edition prints

— Mix Media

Ghosted (36 Movie Frames of a Virtual World Series, No 27/36)
Ghosted (36 Movie Frames of a Virtual World Series, No 27/36)
Ghosted (36 Movie Frames of a Virtual World Series, No 27/36)
 

The work is an imaginary cityscape "painted" as a virtual environment in three dimensions. The process consists in a 3D photo collage of thousands of photo sprites. While building the virtual world, random flows of cars and people in perpetual motion are inserted. Revisiting the virtual environment after engineering its construction allows the artist to experience the kind of thrill photographers regularly experience when they capture a moment while discovering unexpected events.

Ghosted, No. 27 — The notifications would stop. She couldn't stop checking her cellphone. She would never receive a new message from him for whatever reason.

36 Movie Frames of a Virtual World series — This photographic print is part of a 3D real-time art piece and 36 accompanying photos. 36 is a 3D real-time experience representing a 21st c. flow set. The photographic components of the piece were taken in Rotterdam, New York, San Francisco and Paris. The result is both a proposal for an interactive art installation, and a series of photographic prints. 

Limited edition prints

— Mix Media

Another Place in the Same (36 Movie Frames of a Virtual World Series, No 26/36)
Another Place in the Same (36 Movie Frames of a Virtual World Series, No 26/36)
Another Place in the Same (36 Movie Frames of a Virtual World Series, No 26/36)
 

The work is an imaginary cityscape "painted" as a virtual environment in three dimensions. The process consists in a 3D photo collage of thousands of photo sprites. While building the virtual world, random flows of cars and people in perpetual motion are inserted. Revisiting the virtual environment after engineering its construction allows the artist to experience the kind of thrill photographers regularly experience when they capture a moment while discovering unexpected events.

Another Place in the Same, No. 26 — In some sense, the room had been divided in two. It felt as if her ora would take over soon the rest of us in complete surrender.

36 Movie Frames of a Virtual World series — This photographic print is part of a 3D real-time art piece and 36 accompanying photos. 36 is a 3D real-time experience representing a 21st c. flow set. The photographic components of the piece were taken in Rotterdam, New York, San Francisco and Paris. The result is both a proposal for an interactive art installation, and a series of photographic prints. 

Limited edition prints

— Mix Media