Lenclo
Martin Lenclos // Photography and digital art

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Posts tagged Virtual World Photos
Eloge Calligraphique, Shodo World, No. 1 (New York Exit New York©)
Nyxtny_ENSAD2003_11-BW-1500.jpg
 

New York Exit New York (NYXTNY) is a virtual world created out of six thousand photo-stills taken with a digital camera, and built entirely in a virtual reality engine called Virtools. From these, thirty-nine thousand 3D elements were extracted to create a representative New York City. It was built much in the same way as a movie set which is comprised only of facades. These combined images create an illusion of a living city that can be navigated by the spectator at the museum and art centers installations it's been exhibited.

Shodo World — Inspired by Japanese calligraphy, Martin Lenclos created a series of 3 prints, representing the New York Exit New York virtual world and its relation with the negative space around it.

Eloge Calligraphique, No. 1 — The sky was grey, the rain had created a puddle by the door step, the leafs were red, the shadows were soft, autumn had brought back poetry.

New York Exit New York

— Mix Media

Sky Packed, Shodo World, No. 3 (New York Exit New York©)
New York Exit New York Shodo World, Sky Packed, Martin Lenclos
New York Exit New York, Shodo World, Sky Packed, Martin Lenclos
 

New York Exit New York (NYXTNY) is a virtual world created out of six thousand photo-stills taken with a digital camera, and built entirely in a virtual reality engine called Virtools. From these, thirty-nine thousand 3D elements were extracted to create a representative New York City. It was built much in the same way as a movie set which is comprised only of facades. These combined images create an illusion of a living city that can be navigated by the spectator at the museum and art centers installations it's been exhibited.

Shodo World — Inspired by Japanese calligraphy, Martin Lenclos created a series of 3 prints, representing the New York Exit New York virtual world and its relation with the negative space around it.

Sky Packed, No. 3 — For Shy Packed, the composition introduces the emotions felt while walking a New York City messy street, filled up with garbage bags that hadn't been picked up. The sky felt so small. All that stuff had taken over.

New York Exit New York

— Mix Media

Plan My World, Shodo World, No. 2 (New York Exit New York©)
New York Exit New York Shodo World, Plan My World, Martin Lenclos
New York Exit New York, Shodo World, Plan my world, 2, Martin Lenclos
 

New York Exit New York (NYXTNY) is a virtual world created out of six thousand photo-stills taken with a digital camera, and built entirely in a virtual reality engine called Virtools. From these, thirty-nine thousand 3D elements were extracted to create a representative New York City. It was built much in the same way as a movie set which is comprised only of facades. These combined images create an illusion of a living city that can be navigated by the spectator at the museum and art centers installations it's been exhibited.

Shodo World — Inspired by Japanese calligraphy, Martin Lenclos created a series of 3 prints, representing the New York Exit New York virtual world and its relation with the negative space around it.

Plan My World, No. 2 — With Plan My World, the composition came from a mental note. Coming around a corner, I realized I had just passed half a dozen real estate agencies and as many sites under construction.

New York Exit New York

— Mix Media

Under the Tar of my Depression (36 Movie Frames of a Virtual World Series, No 19/36)
Under the Tar of my Depression (36 Movie Frames of a Virtual World Series, No 19/36)
36 Movie Frames of a Virtual World Series, No. 19, by Martin Lenclos
 

The work is an imaginary cityscape "painted" as a virtual environment in three dimensions. The process consists in a 3D photo collage of thousands of photo sprites. While building the virtual world, random flows of cars and people in perpetual motion are inserted. Revisiting the virtual environment after engineering its construction allows the artist to experience the kind of thrill photographers regularly experience when they capture a moment while discovering unexpected events.

Under The Tar Of My Depression, No. 19 — When it's hard to keep your head above the water.

36 Movie Frames of a Virtual World series — This photographic print is part of a 3D real-time art piece and 36 accompanying photos. 36 is a 3D real-time experience representing a 21st c. flow set. The photographic components of the piece were taken in Rotterdam, New York, San Francisco and Paris. The result is both a proposal for an interactive art installation, and a series of photographic prints. 

Limited edition prints

— Mix Media

He Had Not Slept (36 Movie Frames of a Virtual World Series, No 16/36)
He Had Not Slept (36 Movie Frames of a Virtual World Series, No 16/36)
He Had Not Slept (36 Movie Frames of a Virtual World Series, No 16/36)
 

The work is an imaginary cityscape "painted" as a virtual environment in three dimensions. The process consists in a 3D photo collage of thousands of photo sprites. While building the virtual world, random flows of cars and people in perpetual motion are inserted. Revisiting the virtual environment after engineering its construction allows the artist to experience the kind of thrill photographers regularly experience when they capture a moment while discovering unexpected events.

He Had Not Slept , No. 16 — Marc was finally seeing colors, as his eyes adjusted to the light.

36 Movie Frames of a Virtual World series — This photographic print is part of a 3D real-time art piece and 36 accompanying photos. 36 is a 3D real-time experience representing a 21st c. flow set. The photographic components of the piece were taken in Rotterdam, New York, San Francisco and Paris. The result is both a proposal for an interactive art installation, and a series of photographic prints. 

Limited edition prints

— Mix Media

Layers of Black (36 Movie Frames of a Virtual World Series, No 14/36)
Layers Of Black (36 Movie Frames of a Virtual World Series, No 14/36)
Layers Of Black (36 Movie Frames of a Virtual World Series, No 14/36)
 

The work is an imaginary cityscape "painted" as a virtual environment in three dimensions. The process consists in a 3D photo collage of thousands of photo sprites. While building the virtual world, random flows of cars and people in perpetual motion are inserted. Revisiting the virtual environment after engineering its construction allows the artist to experience the kind of thrill photographers regularly experience when they capture a moment while discovering unexpected events.

Layers Of Black, No. 14 — Suddenly the white lines on the streets would rise as if to regain their spot on the throne of Color.

36 Movie Frames of a Virtual World series — This photographic print is part of a 3D real-time art piece and 36 accompanying photos. 36 is a 3D real-time experience representing a 21st c. flow set. The photographic components of the piece were taken in Rotterdam, New York, San Francisco and Paris. The result is both a proposal for an interactive art installation, and a series of photographic prints. 

Limited edition prints

— Mix Media

Early Morning Avenue (Virtual NYC Series, Exhibition at Ensad, Paris)
New York Exit New York by Martin Lenclos
 

The work presents the photographs taken into Martin Lenclos's virtual New York City environment called New York Exit New York.Along process of re-appropriation took place during the weeks and months after the virtual world had been built, where Martin Lenclos would surf the 3D environment and take pictures when unexpected events would occur. Happenings that were never pre-calculated would "happen" as scenes of a city that lives on its own in the virtual space. 

Early Morning Avenue — During their frantic commute, everyone looks down to their phones. The fog takes space over the heads, hiding the sky to those who dare to look up.

New York Exit New York (NYXTNY) — A real time 3D art installation designed in partnership with interactive designer Priam Givord as a representative New York City intersection by weaving together the city’s different dominant themes. NYXTNY is not a realistic turn-by-turn layout, but rather, it is an impressionistic representation of the streets: it leaves the spectator feeling a sense of the “New York-ness”. It tries to create something that could change the way we conceive, look at, and construct virtual space in that it is not total fantasy, but rather is based on familiar elements put together as a total vision - something that is nearly impossible in a real city. 

— Mixed Media

Coming Into The City (Virtual NYC Series, Exhibition at Ensad, Paris)
Nyxtny-Selection-102-N01-1500-wall.jpg
 

The work presents the photographs taken into Martin Lenclos's virtual New York City environment called New York Exit New York.Along process of re-appropriation took place during the weeks and months after the virtual world had been built, where Martin Lenclos would surf the 3D environment and take pictures when unexpected events would occur. Happenings that were never pre-calculated would "happen" as scenes of a city that lives on its own in the virtual space. 

Coming Into The City — As the helicopter flew around midtown Manhattan, the streets cutting the city from East to West in equal cake portions, would reveal the density of signs, people and cars. The parts of the avenue already in the night contrast with the area that has yet to decide its fate.

New York Exit New York (NYXTNY) — A real time 3D art installation designed in partnership with interactive designer Priam Givord as a representative New York City intersection by weaving together the city’s different dominant themes. NYXTNY is not a realistic turn-by-turn layout, but rather, it is an impressionistic representation of the streets: it leaves the spectator feeling a sense of the “New York-ness”. It tries to create something that could change the way we conceive, look at, and construct virtual space in that it is not total fantasy, but rather is based on familiar elements put together as a total vision - something that is nearly impossible in a real city. 

— Mixed Media

The Thick Buildup of Dust (Virtual NYC Series, Exhibition at Ensad, Paris)
Nyxtny-Selection-101-N01-1500-Wall.jpg
 

The work presents the photographs taken into Martin Lenclos's virtual New York City environment called New York Exit New York.Along process of re-appropriation took place during the weeks and months after the virtual world had been built, where Martin Lenclos would surf the 3D environment and take pictures when unexpected events would occur. Happenings that were never pre-calculated would "happen" as scenes of a city that lives on its own in the virtual space. 

The Thick Buildup of Dust — Just seen pictures of Beijing smog, it had made me look at NYC differently. A thick orange dust has spread around the World Trade Center area. Series in memory of 'dust lady' Marcy Borders. 

New York Exit New York (NYXTNY) — A real time 3D art installation designed in partnership with interactive designer Priam Givord as a representative New York City intersection by weaving together the city’s different dominant themes. NYXTNY is not a realistic turn-by-turn layout, but rather, it is an impressionistic representation of the streets: it leaves the spectator feeling a sense of the “New York-ness”. It tries to create something that could change the way we conceive, look at, and construct virtual space in that it is not total fantasy, but rather is based on familiar elements put together as a total vision - something that is nearly impossible in a real city. 

— Mixed Media

The View From The New Development (New York Exit New York Series, No. 16)
The View From The New Development (New York Exit New York© Series, No. 16)
The View From The New Development (New York Exit New York© Series, No. 16)
 

The series of virtual world photographs are Martin Lenclos's way to capturing special moments happening in the VR world he has built beforehand. Whenever he experiences the kind of thrill that usually comes only when events unveil themselves in front of him in real life, Martin Lenclos takes the virtual "screen" shot. This is not New York anymore but an overwrite of his initial interpretation of the cityscape. By taking the time to stroll the virtual space he built from the memories of his visits in New York City, Martin experiences the city in layers. This is what perhaps users on social networks experience when they give their own interpretations of what they read from their friends' impressions of actual events. The work presents these unexpected virtual events as a hope that they may reveal what he particularly feels is so special about the city: that NYC is an event itself in perpetual recreation. Prior to screenshooting virtual photos, Martin shot cityscape and street-life photographs of the city, thousands of them using a digital camera. He then built a 3D environment in a video game engine using photo sprites from this collection to recreate the photographic texture he had captured during his travel.

The View From The New Development, No. 15 — The sky from here had gained back its reputation and its badge of honor. It's as if its presence above me had not been acknowledged for months since I had arrived in the city.

New York Exit New York© — The project is a 3D environment/installation built by Martin Lenclos in collaboration with Toronto-based interactive art director Priam Givord. At the Museum of the Moving Image in NYC, one can freely surf a city metaphor in real time 3D projected on a giant screen using a controller or programmable sequencing of camera views loop. The virtual world and photographic prints have been shown at the SIGGRAPH in San Diego, CA, and the Design Exchange in Toronto among others.

Limited edition prints

— Mix Media

Make it in New York (New York Exit New York Series, No. 15)
Make it in New York (New York Exit New York© Series, No. 15)
Make it in New York (New York Exit New York© Series, No. 15)
 

The series of virtual world photographs are Martin Lenclos's way to capturing special moments happening in the VR world he has built beforehand. Whenever he experiences the kind of thrill that usually comes only when events unveil themselves in front of him in real life, Martin Lenclos takes the virtual "screen" shot. This is not New York anymore but an overwrite of his initial interpretation of the cityscape. By taking the time to stroll the virtual space he built from the memories of his visits in New York City, Martin experiences the city in layers. This is what perhaps users on social networks experience when they give their own interpretations of what they read from their friends' impressions of actual events. The work presents these unexpected virtual events as a hope that they may reveal what he particularly feels is so special about the city: that NYC is an event itself in perpetual recreation. Prior to screenshooting virtual photos, Martin shot cityscape and street-life photographs of the city, thousands of them using a digital camera. He then built a 3D environment in a video game engine using photo sprites from this collection to recreate the photographic texture he had captured during his travel.

Make it in New York, No. 15 — The man on the bike was a messenger or perhaps a delivery guy; his agility on the road was remarkable. He was flying through the streets and between cars.

New York Exit New York© — The project is a 3D environment/installation built by Martin Lenclos in collaboration with Toronto-based interactive art director Priam Givord. At the Museum of the Moving Image in NYC, one can freely surf a city metaphor in real time 3D projected on a giant screen using a controller or programmable sequencing of camera views loop. The virtual world and photographic prints have been shown at the SIGGRAPH in San Diego, CA, and the Design Exchange in Toronto among others.

Limited edition prints

— Mix Media

Ghosts of New York Cabs (New York Exit New York Series, No. 13)
Ghosts of New York Cabs (New York Exit New York© Series, No. 13)
Ghosts of New York Cabs (New York Exit New York© Series, No. 13)
 

The series of virtual world photographs are Martin Lenclos's way to capturing special moments happening in the VR world he has built beforehand. Whenever he experiences the kind of thrill that usually comes only when events unveil themselves in front of him in real life, Martin Lenclos takes the virtual "screen" shot. This is not New York anymore but an overwrite of his initial interpretation of the cityscape. By taking the time to stroll the virtual space he built from the memories of his visits in New York City, Martin experiences the city in layers. This is what perhaps users on social networks experience when they give their own interpretations of what they read from their friends' impressions of actual events. The work presents these unexpected virtual events as a hope that they may reveal what he particularly feels is so special about the city: that NYC is an event itself in perpetual recreation. Prior to screenshooting virtual photos, Martin shot cityscape and street-life photographs of the city, thousands of them using a digital camera. He then built a 3D environment in a video game engine using photo sprites from this collection to recreate the photographic texture he had captured during his travel.

Ghosts of New York Cabs, No. 13 — A new york cab ran over a kid standing at an intersection, he was killed here and now

New York Exit New York© — The project is a 3D environment/installation built by Martin Lenclos in collaboration with Toronto-based interactive art director Priam Givord. At the Museum of the Moving Image in NYC, one can freely surf a city metaphor in real time 3D projected on a giant screen using a controller or programmable sequencing of camera views loop. The virtual world and photographic prints have been shown at the SIGGRAPH in San Diego, CA, and the Design Exchange in Toronto among others.

Limited edition prints

— Mix Media

New York Quadrants (New York Exit New York Series, No. 12)
New York Quadrants (New York Exit New York© Series, No. 12)
New York Quadrants (New York Exit New York© Series, No. 12)
 

The series of virtual world photographs are Martin Lenclos's way to capturing special moments happening in the VR world he has built beforehand. Whenever he experiences the kind of thrill that usually comes only when events unveil themselves in front of him in real life, Martin Lenclos takes the virtual "screen" shot. This is not New York anymore but an overwrite of his initial interpretation of the cityscape. By taking the time to stroll the virtual space he built from the memories of his visits in New York City, Martin experiences the city in layers. This is what perhaps users on social networks experience when they give their own interpretations of what they read from their friends' impressions of actual events. The work presents these unexpected virtual events as a hope that they may reveal what he particularly feels is so special about the city: that NYC is an event itself in perpetual recreation. Prior to screenshooting virtual photos, Martin shot cityscape and street-life photographs of the city, thousands of them using a digital camera. He then built a 3D environment in a video game engine using photo sprites from this collection to recreate the photographic texture he had captured during his travel.

New York Quadrants, No. 12 — Should there be a point of view in the city that would allow anyone to get a sense of its uniqueness, it'd be this one.

New York Exit New York© — The project is a 3D environment/installation built by Martin Lenclos in collaboration with Toronto-based interactive art director Priam Givord. At the Museum of the Moving Image in NYC, one can freely surf a city metaphor in real time 3D projected on a giant screen using a controller or programmable sequencing of camera views loop. The virtual world and photographic prints have been shown at the SIGGRAPH in San Diego, CA, and the Design Exchange in Toronto among others.

Limited edition prints

— Mix Media

Pause B to the Heart (New York Exit New York Series, No. 11)
Pause B to the Heart (New York Exit New York© Series, No. 11)
Pause B to the Heart (New York Exit New York© Series, No. 11)
 

The series of virtual world photographs are Martin Lenclos's way to capturing special moments happening in the VR world he has built beforehand. Whenever he experiences the kind of thrill that usually comes only when events unveil themselves in front of him in real life, Martin Lenclos takes the virtual "screen" shot. This is not New York anymore but an overwrite of his initial interpretation of the cityscape. By taking the time to stroll the virtual space he built from the memories of his visits in New York City, Martin experiences the city in layers. This is what perhaps users on social networks experience when they give their own interpretations of what they read from their friends' impressions of actual events. The work presents these unexpected virtual events as a hope that they may reveal what he particularly feels is so special about the city: that NYC is an event itself in perpetual recreation. Prior to screenshooting virtual photos, Martin shot cityscape and street-life photographs of the city, thousands of them using a digital camera. He then built a 3D environment in a video game engine using photo sprites from this collection to recreate the photographic texture he had captured during his travel.

Pause B to the Heart, No. 11 — It wouldn't be until I had set the shutter speed dial at "B" position that the car lights would start drawing in space.

New York Exit New York© — The project is a 3D environment/installation built by Martin Lenclos in collaboration with Toronto-based interactive art director Priam Givord. At the Museum of the Moving Image in NYC, one can freely surf a city metaphor in real time 3D projected on a giant screen using a controller or programmable sequencing of camera views loop. The virtual world and photographic prints have been shown at the SIGGRAPH in San Diego, CA, and the Design Exchange in Toronto among others.

Limited edition prints

— Mix Media

Everly (New York Exit New York Series, No. 10)
Everly (New York Exit New York© Series, No. 10)
Everly (New York Exit New York© Series, No. 10)
 

The series of virtual world photographs are Martin Lenclos's way to capturing special moments happening in the VR world he has built beforehand. Whenever he experiences the kind of thrill that usually comes only when events unveil themselves in front of him in real life, Martin Lenclos takes the virtual "screen" shot. This is not New York anymore but an overwrite of his initial interpretation of the cityscape. By taking the time to stroll the virtual space he built from the memories of his visits in New York City, Martin experiences the city in layers. This is what perhaps users on social networks experience when they give their own interpretations of what they read from their friends' impressions of actual events. The work presents these unexpected virtual events as a hope that they may reveal what he particularly feels is so special about the city: that NYC is an event itself in perpetual recreation. Prior to screenshooting virtual photos, Martin shot cityscape and street-life photographs of the city, thousands of them using a digital camera. He then built a 3D environment in a video game engine using photo sprites from this collection to recreate the photographic texture he had captured during his travel.

Everly, No. 10 — The first look at the inside of the ever growing construction tower would give the impression that it would take over the sky.

New York Exit New York© — The project is a 3D environment/installation built by Martin Lenclos in collaboration with Toronto-based interactive art director Priam Givord. At the Museum of the Moving Image in NYC, one can freely surf a city metaphor in real time 3D projected on a giant screen using a controller or programmable sequencing of camera views loop. The virtual world and photographic prints have been shown at the SIGGRAPH in San Diego, CA, and the Design Exchange in Toronto among others.

Limited edition prints

— Mix Media

Exit Gotham (New York Exit New York Series, No. 9)
Exit Gotham (New York Exit New York© Series, No. 9)
Exit Gotham (New York Exit New York© Series, No. 9)
 

The series of virtual world photographs are Martin Lenclos's way to capturing special moments happening in the VR world he has built beforehand. Whenever he experiences the kind of thrill that usually comes only when events unveil themselves in front of him in real life, Martin Lenclos takes the virtual "screen" shot. This is not New York anymore but an overwrite of his initial interpretation of the cityscape. By taking the time to stroll the virtual space he built from the memories of his visits in New York City, Martin experiences the city in layers. This is what perhaps users on social networks experience when they give their own interpretations of what they read from their friends' impressions of actual events. The work presents these unexpected virtual events as a hope that they may reveal what he particularly feels is so special about the city: that NYC is an event itself in perpetual recreation. Prior to screenshooting virtual photos, Martin shot cityscape and street-life photographs of the city, thousands of them using a digital camera. He then built a 3D environment in a video game engine using photo sprites from this collection to recreate the photographic texture he had captured during his travel.

Exit Gotham, No. 9 — The abstract lines created by the car lights on the avenue at night create a unique choreography. 

New York Exit New York© — The project is a 3D environment/installation built by Martin Lenclos in collaboration with Toronto-based interactive art director Priam Givord. At the Museum of the Moving Image in NYC, one can freely surf a city metaphor in real time 3D projected on a giant screen using a controller or programmable sequencing of camera views loop. The virtual world and photographic prints have been shown at the SIGGRAPH in San Diego, CA, and the Design Exchange in Toronto among others.

Limited edition prints

— Mix Media

Heritage Capital (New York Exit New York Series, No. 8)
Heritage Capital (New York Exit New York© Series, No. 8)
Heritage Capital (New York Exit New York© Series, No. 8)
 

The series of virtual world photographs are Martin Lenclos's way to capturing special moments happening in the VR world he has built beforehand. Whenever he experiences the kind of thrill that usually comes only when events unveil themselves in front of him in real life, Martin Lenclos takes the virtual "screen" shot. This is not New York anymore but an overwrite of his initial interpretation of the cityscape. By taking the time to stroll the virtual space he built from the memories of his visits in New York City, Martin experiences the city in layers. This is what perhaps users on social networks experience when they give their own interpretations of what they read from their friends' impressions of actual events. The work presents these unexpected virtual events as a hope that they may reveal what he particularly feels is so special about the city: that NYC is an event itself in perpetual recreation. Prior to screenshooting virtual photos, Martin shot cityscape and street-life photographs of the city, thousands of them using a digital camera. He then built a 3D environment in a video game engine using photo sprites from this collection to recreate the photographic texture he had captured during his travel.

Heritage Capital, No. 8 — The view had not changed in months and yet my perception of its reality did drastically change from time to time as I was exploring its many facets night after night. 

New York Exit New York© — The project is a 3D environment/installation built by Martin Lenclos in collaboration with Toronto-based interactive art director Priam Givord. At the Museum of the Moving Image in NYC, one can freely surf a city metaphor in real time 3D projected on a giant screen using a controller or programmable sequencing of camera views loop. The virtual world and photographic prints have been shown at the SIGGRAPH in San Diego, CA, and the Design Exchange in Toronto among others.

Limited edition prints

— Mix Media

Silent Fanfare (New York Exit New York Series, No. 6)
Silent Fanfare (New York Exit New York© Series, No. 6)
Silent Fanfare (New York Exit New York© Series, No. 6)
 

The series of virtual world photographs are Martin Lenclos's way to capturing special moments happening in the VR world he has built beforehand. Whenever he experiences the kind of thrill that usually comes only when events unveil themselves in front of him in real life, Martin Lenclos takes the virtual "screen" shot. This is not New York anymore but an overwrite of his initial interpretation of the cityscape. By taking the time to stroll the virtual space he built from the memories of his visits in New York City, Martin experiences the city in layers. This is what perhaps users on social networks experience when they give their own interpretations of what they read from their friends' impressions of actual events. The work presents these unexpected virtual events as a hope that they may reveal what he particularly feels is so special about the city: that NYC is an event itself in perpetual recreation. Prior to screenshooting virtual photos, Martin shot cityscape and street-life photographs of the city, thousands of them using a digital camera. He then built a 3D environment in a video game engine using photo sprites from this collection to recreate the photographic texture he had captured during his travel.

Silent Fanfare, No. 6 — You stayed in this fancy hotel midtown and you wouldn't leave your room.

New York Exit New York© — The project is a 3D environment/installation built by Martin Lenclos in collaboration with Toronto-based interactive art director Priam Givord. At the Museum of the Moving Image in NYC, one can freely surf a city metaphor in real time 3D projected on a giant screen using a controller or programmable sequencing of camera views loop. The virtual world and photographic prints have been shown at the SIGGRAPH in San Diego, CA, and the Design Exchange in Toronto among others.

Limited edition prints

— Mix Media

Split Second (New York Exit New York Series, No. 5)
Split Second (New York Exit New York© Series, No. 5)
Split Second (New York Exit New York© Series, No. 5) by Martin Lenclos
 

The series of virtual world photographs are Martin Lenclos's way to capturing special moments happening in the VR world he has built beforehand. Whenever he experiences the kind of thrill that usually comes only when events unveil themselves in front of him in real life, Martin Lenclos takes the virtual "screen" shot. This is not New York anymore but an overwrite of his initial interpretation of the cityscape. By taking the time to stroll the virtual space he built from the memories of his visits in New York City, Martin experiences the city in layers. This is what perhaps users on social networks experience when they give their own interpretations of what they read from their friends' impressions of actual events. The work presents these unexpected virtual events as a hope that they may reveal what he particularly feels is so special about the city: that NYC is an event itself in perpetual recreation. Prior to screenshooting virtual photos, Martin shot cityscape and street-life photographs of the city, thousands of them using a digital camera. He then built a 3D environment in a video game engine using photo sprites from this collection to recreate the photographic texture he had captured during his travel.

Split Second, No. 5 — The second you step out of the taxi you feel the vibrant energy of the city surrounding you.

New York Exit New York© — The project is a 3D environment/installation built by Martin Lenclos in collaboration with Toronto-based interactive art director Priam Givord. At the Museum of the Moving Image in NYC, one can freely surf a city metaphor in real time 3D projected on a giant screen using a controller or programmable sequencing of camera views loop. The virtual world and photographic prints have been shown at the SIGGRAPH in San Diego, CA, and the Design Exchange in Toronto among others.

Limited edition prints

— Mix Media

Electricity In The Air (Virtual NYC Series, Exhibition at Ensad, Paris)
Nyxtny-Selection-105-N01-1500-wall.jpg
 

The work presents the photographs taken into Martin Lenclos's virtual New York City environment called New York Exit New York.Along process of re-appropriation took place during the weeks and months after the virtual world had been built, where Martin Lenclos would surf the 3D environment and take pictures when unexpected events would occur. Happenings that were never pre-calculated would "happen" as scenes of a city that lives on its own in the virtual space. 

Electricity In The Air — You know that feeling when there is electricity in the air and suddenly you feel that something is about to happen, or that we are all connected in some strange way. 

New York Exit New York (NYXTNY) — A real time 3D art installation designed in partnership with interactive designer Priam Givord as a representative New York City intersection by weaving together the city’s different dominant themes. NYXTNY is not a realistic turn-by-turn layout, but rather, it is an impressionistic representation of the streets: it leaves the spectator feeling a sense of the “New York-ness”. It tries to create something that could change the way we conceive, look at, and construct virtual space in that it is not total fantasy, but rather is based on familiar elements put together as a total vision - something that is nearly impossible in a real city. 

— Mixed Media