Lenclo
Martin Lenclos // Photography and digital art

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Posts tagged 36
Under the Tar of my Depression (36 Movie Frames of a Virtual World Series, No 19/36)
Under the Tar of my Depression (36 Movie Frames of a Virtual World Series, No 19/36)
36 Movie Frames of a Virtual World Series, No. 19, by Martin Lenclos
 

The work is an imaginary cityscape "painted" as a virtual environment in three dimensions. The process consists in a 3D photo collage of thousands of photo sprites. While building the virtual world, random flows of cars and people in perpetual motion are inserted. Revisiting the virtual environment after engineering its construction allows the artist to experience the kind of thrill photographers regularly experience when they capture a moment while discovering unexpected events.

Under The Tar Of My Depression, No. 19 — When it's hard to keep your head above the water.

36 Movie Frames of a Virtual World series — This photographic print is part of a 3D real-time art piece and 36 accompanying photos. 36 is a 3D real-time experience representing a 21st c. flow set. The photographic components of the piece were taken in Rotterdam, New York, San Francisco and Paris. The result is both a proposal for an interactive art installation, and a series of photographic prints. 

Limited edition prints

— Mix Media

He Had Not Slept (36 Movie Frames of a Virtual World Series, No 16/36)
He Had Not Slept (36 Movie Frames of a Virtual World Series, No 16/36)
He Had Not Slept (36 Movie Frames of a Virtual World Series, No 16/36)
 

The work is an imaginary cityscape "painted" as a virtual environment in three dimensions. The process consists in a 3D photo collage of thousands of photo sprites. While building the virtual world, random flows of cars and people in perpetual motion are inserted. Revisiting the virtual environment after engineering its construction allows the artist to experience the kind of thrill photographers regularly experience when they capture a moment while discovering unexpected events.

He Had Not Slept , No. 16 — Marc was finally seeing colors, as his eyes adjusted to the light.

36 Movie Frames of a Virtual World series — This photographic print is part of a 3D real-time art piece and 36 accompanying photos. 36 is a 3D real-time experience representing a 21st c. flow set. The photographic components of the piece were taken in Rotterdam, New York, San Francisco and Paris. The result is both a proposal for an interactive art installation, and a series of photographic prints. 

Limited edition prints

— Mix Media

Layers of Black (36 Movie Frames of a Virtual World Series, No 14/36)
Layers Of Black (36 Movie Frames of a Virtual World Series, No 14/36)
Layers Of Black (36 Movie Frames of a Virtual World Series, No 14/36)
 

The work is an imaginary cityscape "painted" as a virtual environment in three dimensions. The process consists in a 3D photo collage of thousands of photo sprites. While building the virtual world, random flows of cars and people in perpetual motion are inserted. Revisiting the virtual environment after engineering its construction allows the artist to experience the kind of thrill photographers regularly experience when they capture a moment while discovering unexpected events.

Layers Of Black, No. 14 — Suddenly the white lines on the streets would rise as if to regain their spot on the throne of Color.

36 Movie Frames of a Virtual World series — This photographic print is part of a 3D real-time art piece and 36 accompanying photos. 36 is a 3D real-time experience representing a 21st c. flow set. The photographic components of the piece were taken in Rotterdam, New York, San Francisco and Paris. The result is both a proposal for an interactive art installation, and a series of photographic prints. 

Limited edition prints

— Mix Media

Puzzled World (36 Movie Frames of a Virtual World Series, No 36/36)
Puzzled World (36 Movie Frames of a Virtual World Series, No 36/36)
Puzzled World (36 Movie Frames of a Virtual World Series, No 36/36)
 

The work is an imaginary cityscape "painted" as a virtual environment in three dimensions. The process consists in a 3D photo collage of thousands of photo sprites. While building the virtual world, random flows of cars and people in perpetual motion are inserted. Revisiting the virtual environment after engineering its construction allows the artist to experience the kind of thrill photographers regularly experience when they capture a moment while discovering unexpected events.

Puzzled World, No. 36 — Regrouping some of the elements taken from multiple cities like NY and Rotterdam, a topographical collage assembles the palette of dark greys and blacks that compose the visual dominant of the virtual world.

36 Movie Frames of a Virtual World series — This photographic print is part of a 3D real-time art piece and 36 accompanying photos. 36 is a 3D real-time experience representing a 21st c. flow set. The photographic components of the piece were taken in Rotterdam, New York, San Francisco and Paris. The result is both a proposal for an interactive art installation, and a series of photographic prints. 

Limited edition prints

— Mix Media

Transition of Mind (36 Movie Frames of a Virtual World Series, No 35/36)
Transition of Mind (36 Movie Frames of a Virtual World Series, No 35/36)
Transition of Mind (36 Movie Frames of a Virtual World Series, No 35/36)
 

The work is an imaginary cityscape "painted" as a virtual environment in three dimensions. The process consists in a 3D photo collage of thousands of photo sprites. While building the virtual world, random flows of cars and people in perpetual motion are inserted. Revisiting the virtual environment after engineering its construction allows the artist to experience the kind of thrill photographers regularly experience when they capture a moment while discovering unexpected events.

Transition of Mind, No. 35 — As if the passion for her craft had won and her pride taken the reins, she lift her shin up and never looked back as she walked away.

36 Movie Frames of a Virtual World series — This photographic print is part of a 3D real-time art piece and 36 accompanying photos. 36 is a 3D real-time experience representing a 21st c. flow set. The photographic components of the piece were taken in Rotterdam, New York, San Francisco and Paris. The result is both a proposal for an interactive art installation, and a series of photographic prints. 

Limited edition prints

— Mix Media

Mental Note (36 Movie Frames of a Virtual World Series, No 34/36)
Mental Note (36 Movie Frames of a Virtual World Series, No 34/36)
Mental Note (36 Movie Frames of a Virtual World Series, No 34/36)
 

The work is an imaginary cityscape "painted" as a virtual environment in three dimensions. The process consists in a 3D photo collage of thousands of photo sprites. While building the virtual world, random flows of cars and people in perpetual motion are inserted. Revisiting the virtual environment after engineering its construction allows the artist to experience the kind of thrill photographers regularly experience when they capture a moment while discovering unexpected events.

Mental Note, No. 34 — The work presents the preparation of a layer that would actively change the virtual landscape from dull to somewhat of a rainbow-ish light pattern.

36 Movie Frames of a Virtual World series — This photographic print is part of a 3D real-time art piece and 36 accompanying photos. 36 is a 3D real-time experience representing a 21st c. flow set. The photographic components of the piece were taken in Rotterdam, New York, San Francisco and Paris. The result is both a proposal for an interactive art installation, and a series of photographic prints. 

Limited edition prints

— Mix Media

Exit my World (36 Movie Frames of a Virtual World Series, No 33/36)
Exit my World (36 Movie Frames of a Virtual World Series, No 33/36)
Exit my World (36 Movie Frames of a Virtual World Series, No 33/36)
 

The work is an imaginary cityscape "painted" as a virtual environment in three dimensions. The process consists in a 3D photo collage of thousands of photo sprites. While building the virtual world, random flows of cars and people in perpetual motion are inserted. Revisiting the virtual environment after engineering its construction allows the artist to experience the kind of thrill photographers regularly experience when they capture a moment while discovering unexpected events.

Exit my World, No. 33 — She doesn't work here anymore. Clearly I just can't get rid of the thought that I might run into her somehow someday at that corner.

36 Movie Frames of a Virtual World series — This photographic print is part of a 3D real-time art piece and 36 accompanying photos. 36 is a 3D real-time experience representing a 21st c. flow set. The photographic components of the piece were taken in Rotterdam, New York, San Francisco and Paris. The result is both a proposal for an interactive art installation, and a series of photographic prints. 

Limited edition prints

— Mix Media

Would I Manage (36 Movie Frames of a Virtual World Series, No 32/36)
Would I Manage (36 Movie Frames of a Virtual World Series, No 32/36)
Would I Manage (36 Movie Frames of a Virtual World Series, No 32/36)
 

The work is an imaginary cityscape "painted" as a virtual environment in three dimensions. The process consists in a 3D photo collage of thousands of photo sprites. While building the virtual world, random flows of cars and people in perpetual motion are inserted. Revisiting the virtual environment after engineering its construction allows the artist to experience the kind of thrill photographers regularly experience when they capture a moment while discovering unexpected events.

Would I Manage, No. 32 — How could I make the long journey ahead of me—She ignored my question and continued to walk at a determined pace. I felt so old, so behind, so stuck.

36 Movie Frames of a Virtual World series — This photographic print is part of a 3D real-time art piece and 36 accompanying photos. 36 is a 3D real-time experience representing a 21st c. flow set. The photographic components of the piece were taken in Rotterdam, New York, San Francisco and Paris. The result is both a proposal for an interactive art installation, and a series of photographic prints. 

Limited edition prints

— Mix Media

It Wasn't Until (36 Movie Frames of a Virtual World Series, No 31/36)
It Wasn't Until (36 Movie Frames of a Virtual World Series, No 31/36)
It Wasn't Until (36 Movie Frames of a Virtual World Series, No 31/36)
 

The work is an imaginary cityscape "painted" as a virtual environment in three dimensions. The process consists in a 3D photo collage of thousands of photo sprites. While building the virtual world, random flows of cars and people in perpetual motion are inserted. Revisiting the virtual environment after engineering its construction allows the artist to experience the kind of thrill photographers regularly experience when they capture a moment while discovering unexpected events.

It Wasn't Until, No. 31 — Out of the ordinary, this felt. There was a glass reflexion over the entire building across the street, and the window would project green over the tarmac.

36 Movie Frames of a Virtual World series — This photographic print is part of a 3D real-time art piece and 36 accompanying photos. 36 is a 3D real-time experience representing a 21st c. flow set. The photographic components of the piece were taken in Rotterdam, New York, San Francisco and Paris. The result is both a proposal for an interactive art installation, and a series of photographic prints. 

Limited edition prints

— Mix Media

Not Public Space (36 Movie Frames of a Virtual World Series, No 30/36)
Not Public Space (36 Movie Frames of a Virtual World Series, No 30/36) by Martin Lenclos
Not Public Space (36 Movie Frames of a Virtual World Series, No 30/36)
 

The work is an imaginary cityscape "painted" as a virtual environment in three dimensions. The process consists in a 3D photo collage of thousands of photo sprites. While building the virtual world, random flows of cars and people in perpetual motion are inserted. Revisiting the virtual environment after engineering its construction allows the artist to experience the kind of thrill photographers regularly experience when they capture a moment while discovering unexpected events.

Not Public Space, No. 30 — In the streets of New York City, so many men wouldn't pass the decency test. I'm constantly witnessing street harassment of women.

36 Movie Frames of a Virtual World series — This photographic print is part of a 3D real-time art piece and 36 accompanying photos. 36 is a 3D real-time experience representing a 21st c. flow set. The photographic components of the piece were taken in Rotterdam, New York, San Francisco and Paris. The result is both a proposal for an interactive art installation, and a series of photographic prints. 

Limited edition prints

— Mix Media

Ghosted 2 (36 Movie Frames of a Virtual World Series, No 29/36)
Ghosted 2 (36 Movie Frames of a Virtual World Series, No 29/36)
Ghosted 2 (36 Movie Frames of a Virtual World Series, No 29/36)
 

The work is an imaginary cityscape "painted" as a virtual environment in three dimensions. The process consists in a 3D photo collage of thousands of photo sprites. While building the virtual world, random flows of cars and people in perpetual motion are inserted. Revisiting the virtual environment after engineering its construction allows the artist to experience the kind of thrill photographers regularly experience when they capture a moment while discovering unexpected events.

Ghosted 2, No. 29 — She had done everything to stand out. She had been irresistible to some while ignoring the deplorable comments of others. She hated being ignored.

36 Movie Frames of a Virtual World series — This photographic print is part of a 3D real-time art piece and 36 accompanying photos. 36 is a 3D real-time experience representing a 21st c. flow set. The photographic components of the piece were taken in Rotterdam, New York, San Francisco and Paris. The result is both a proposal for an interactive art installation, and a series of photographic prints. 

Limited edition prints

— Mix Media

Sinking Under (36 Movie Frames of a Virtual World Series, No 28/36)
Sinking Under (36 Movie Frames of a Virtual World Series, No 28/36)
Sinking Under (36 Movie Frames of a Virtual World Series, No 28/36)
 

The work is an imaginary cityscape "painted" as a virtual environment in three dimensions. The process consists in a 3D photo collage of thousands of photo sprites. While building the virtual world, random flows of cars and people in perpetual motion are inserted. Revisiting the virtual environment after engineering its construction allows the artist to experience the kind of thrill photographers regularly experience when they capture a moment while discovering unexpected events.

Sinking Under, No. 28 — The pressure at work had been unbearable. My wife didn't know I quit. Her knowing would be intolerable. I would leave home every morning for months wearing my suit.

36 Movie Frames of a Virtual World series — This photographic print is part of a 3D real-time art piece and 36 accompanying photos. 36 is a 3D real-time experience representing a 21st c. flow set. The photographic components of the piece were taken in Rotterdam, New York, San Francisco and Paris. The result is both a proposal for an interactive art installation, and a series of photographic prints. 

Limited edition prints

— Mix Media

Ghosted (36 Movie Frames of a Virtual World Series, No 27/36)
Ghosted (36 Movie Frames of a Virtual World Series, No 27/36)
Ghosted (36 Movie Frames of a Virtual World Series, No 27/36)
 

The work is an imaginary cityscape "painted" as a virtual environment in three dimensions. The process consists in a 3D photo collage of thousands of photo sprites. While building the virtual world, random flows of cars and people in perpetual motion are inserted. Revisiting the virtual environment after engineering its construction allows the artist to experience the kind of thrill photographers regularly experience when they capture a moment while discovering unexpected events.

Ghosted, No. 27 — The notifications would stop. She couldn't stop checking her cellphone. She would never receive a new message from him for whatever reason.

36 Movie Frames of a Virtual World series — This photographic print is part of a 3D real-time art piece and 36 accompanying photos. 36 is a 3D real-time experience representing a 21st c. flow set. The photographic components of the piece were taken in Rotterdam, New York, San Francisco and Paris. The result is both a proposal for an interactive art installation, and a series of photographic prints. 

Limited edition prints

— Mix Media

Another Place in the Same (36 Movie Frames of a Virtual World Series, No 26/36)
Another Place in the Same (36 Movie Frames of a Virtual World Series, No 26/36)
Another Place in the Same (36 Movie Frames of a Virtual World Series, No 26/36)
 

The work is an imaginary cityscape "painted" as a virtual environment in three dimensions. The process consists in a 3D photo collage of thousands of photo sprites. While building the virtual world, random flows of cars and people in perpetual motion are inserted. Revisiting the virtual environment after engineering its construction allows the artist to experience the kind of thrill photographers regularly experience when they capture a moment while discovering unexpected events.

Another Place in the Same, No. 26 — In some sense, the room had been divided in two. It felt as if her ora would take over soon the rest of us in complete surrender.

36 Movie Frames of a Virtual World series — This photographic print is part of a 3D real-time art piece and 36 accompanying photos. 36 is a 3D real-time experience representing a 21st c. flow set. The photographic components of the piece were taken in Rotterdam, New York, San Francisco and Paris. The result is both a proposal for an interactive art installation, and a series of photographic prints. 

Limited edition prints

— Mix Media

Revisiting of Presence (36 Movie Frames of a Virtual World Series, No 25/36)
Revisiting of Presence (36 Movie Frames of a Virtual World Series, No 25/36)
Revisiting of Presence (36 Movie Frames of a Virtual World Series, No 25/36)
 

The work is an imaginary cityscape "painted" as a virtual environment in three dimensions. The process consists in a 3D photo collage of thousands of photo sprites. While building the virtual world, random flows of cars and people in perpetual motion are inserted. Revisiting the virtual environment after engineering its construction allows the artist to experience the kind of thrill photographers regularly experience when they capture a moment while discovering unexpected events.

Revisiting of Presence, No. 25 — Compiled from memories of dark dark streets of Manhattan, when the dark shadows of the buildings took over most of the sky left and right.

36 Movie Frames of a Virtual World series — This photographic print is part of a 3D real-time art piece and 36 accompanying photos. 36 is a 3D real-time experience representing a 21st c. flow set. The photographic components of the piece were taken in Rotterdam, New York, San Francisco and Paris. The result is both a proposal for an interactive art installation, and a series of photographic prints. 

Limited edition prints

— Mix Media

The Obvious (36 Movie Frames of a Virtual World Series, No 24/36)
The Obvious (36 Movie Frames of a Virtual World Series, No 24/36)
The Obvious (36 Movie Frames of a Virtual World Series, No 24/36)
 

The work is an imaginary cityscape "painted" as a virtual environment in three dimensions. The process consists in a 3D photo collage of thousands of photo sprites. While building the virtual world, random flows of cars and people in perpetual motion are inserted. Revisiting the virtual environment after engineering its construction allows the artist to experience the kind of thrill photographers regularly experience when they capture a moment while discovering unexpected events.

The Obvious, No. 24 — It was as if she was pushed out of the area where she was waiting. Some guy stared at her. It gave her the creeps. A feeling of alienation emanated from the situation.

36 Movie Frames of a Virtual World series — This photographic print is part of a 3D real-time art piece and 36 accompanying photos. 36 is a 3D real-time experience representing a 21st c. flow set. The photographic components of the piece were taken in Rotterdam, New York, San Francisco and Paris. The result is both a proposal for an interactive art installation, and a series of photographic prints. 

Limited edition prints

— Mix Media

Hot Summer (36 Movie Frames of a Virtual World Series, No 23/36)
Hot Summer (36 Movie Frames of a Virtual World Series, No 23/36)
Hot Summer (36 Movie Frames of a Virtual World Series, No 23/36)
 

The work is an imaginary cityscape "painted" as a virtual environment in three dimensions. The process consists in a 3D photo collage of thousands of photo sprites. While building the virtual world, random flows of cars and people in perpetual motion are inserted. Revisiting the virtual environment after engineering its construction allows the artist to experience the kind of thrill photographers regularly experience when they capture a moment while discovering unexpected events.

Hot Summer, No. 23 — The tarmac was burning hot, my phone stopped working, I felt the sweat stinging my eyes. It was just another hot summer in New York.

36 Movie Frames of a Virtual World series — This photographic print is part of a 3D real-time art piece and 36 accompanying photos. 36 is a 3D real-time experience representing a 21st c. flow set. The photographic components of the piece were taken in Rotterdam, New York, San Francisco and Paris. The result is both a proposal for an interactive art installation, and a series of photographic prints. 

Limited edition prints

— Mix Media

How Could She (36 Movie Frames of a Virtual World Series, No 22/36)
How Could She (36 Movie Frames of a Virtual World Series, No 22/36)
How Could She (36 Movie Frames of a Virtual World Series, No 22/36)
 

The work is an imaginary cityscape "painted" as a virtual environment in three dimensions. The process consists in a 3D photo collage of thousands of photo sprites. While building the virtual world, random flows of cars and people in perpetual motion are inserted. Revisiting the virtual environment after engineering its construction allows the artist to experience the kind of thrill photographers regularly experience when they capture a moment while discovering unexpected events.

How Could She, No. 22 — It had been a while since she had seen her. That dress, how could she? To some, it was a bold move.

36 Movie Frames of a Virtual World series — This photographic print is part of a 3D real-time art piece and 36 accompanying photos. 36 is a 3D real-time experience representing a 21st c. flow set. The photographic components of the piece were taken in Rotterdam, New York, San Francisco and Paris. The result is both a proposal for an interactive art installation, and a series of photographic prints. 

Limited edition prints

— Mix Media

Fog of Past Souls (36 Movie Frames of a Virtual World Series, No 21/36)
Fog of Past Souls (36 Movie Frames of a Virtual World Series, No 21/36) by Martin Lenclos
21-36-Virt-09-29-wall.jpg
 

The work is an imaginary cityscape "painted" as a virtual environment in three dimensions. The process consists in a 3D photo collage of thousands of photo sprites. While building the virtual world, random flows of cars and people in perpetual motion are inserted. Revisiting the virtual environment after engineering its construction allows the artist to experience the kind of thrill photographers regularly experience when they capture a moment while discovering unexpected events.

Fog of Past Souls, No. 21 — Carroll hailing a cab. An ongoing exchange between the photographer and the virtual world he once built.

36 Movie Frames of a Virtual World series — This photographic print is part of a 3D real-time art piece and 36 accompanying photos. 36 is a 3D real-time experience representing a 21st c. flow set. The photographic components of the piece were taken in Rotterdam, New York, San Francisco and Paris. The result is both a proposal for an interactive art installation, and a series of photographic prints. 

Limited edition prints

— Mix Media

It Could Have Been (36 Movie Frames of a Virtual World Series, No 20/36)
It Could Have Been (36 Movie Frames of a Virtual World Series, No 20/36)
It Could Have Been (36 Movie Frames of a Virtual World Series, No 20/36)
 

The work is an imaginary cityscape "painted" as a virtual environment in three dimensions. The process consists in a 3D photo collage of thousands of photo sprites. While building the virtual world, random flows of cars and people in perpetual motion are inserted. Revisiting the virtual environment after engineering its construction allows the artist to experience the kind of thrill photographers regularly experience when they capture a moment while discovering unexpected events.

It Could Have Been, No. 20 — I would have used large paint brushes, but instead I used large brush strokes.

36 Movie Frames of a Virtual World series — This photographic print is part of a 3D real-time art piece and 36 accompanying photos. 36 is a 3D real-time experience representing a 21st c. flow set. The photographic components of the piece were taken in Rotterdam, New York, San Francisco and Paris. The result is both a proposal for an interactive art installation, and a series of photographic prints. 

Limited edition prints

— Mix Media