Lenclo
Martin Lenclos // Photography and digital art

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Pause B to the Heart (New York Exit New York Series, No. 11)
Pause B to the Heart (New York Exit New York© Series, No. 11)
Pause B to the Heart (New York Exit New York© Series, No. 11)
 

The series of virtual world photographs are Martin Lenclos's way to capturing special moments happening in the VR world he has built beforehand. Whenever he experiences the kind of thrill that usually comes only when events unveil themselves in front of him in real life, Martin Lenclos takes the virtual "screen" shot. This is not New York anymore but an overwrite of his initial interpretation of the cityscape. By taking the time to stroll the virtual space he built from the memories of his visits in New York City, Martin experiences the city in layers. This is what perhaps users on social networks experience when they give their own interpretations of what they read from their friends' impressions of actual events. The work presents these unexpected virtual events as a hope that they may reveal what he particularly feels is so special about the city: that NYC is an event itself in perpetual recreation. Prior to screenshooting virtual photos, Martin shot cityscape and street-life photographs of the city, thousands of them using a digital camera. He then built a 3D environment in a video game engine using photo sprites from this collection to recreate the photographic texture he had captured during his travel.

Pause B to the Heart, No. 11 — It wouldn't be until I had set the shutter speed dial at "B" position that the car lights would start drawing in space.

New York Exit New York© — The project is a 3D environment/installation built by Martin Lenclos in collaboration with Toronto-based interactive art director Priam Givord. At the Museum of the Moving Image in NYC, one can freely surf a city metaphor in real time 3D projected on a giant screen using a controller or programmable sequencing of camera views loop. The virtual world and photographic prints have been shown at the SIGGRAPH in San Diego, CA, and the Design Exchange in Toronto among others.

Limited edition prints

— Mix Media

Everly (New York Exit New York Series, No. 10)
Everly (New York Exit New York© Series, No. 10)
Everly (New York Exit New York© Series, No. 10)
 

The series of virtual world photographs are Martin Lenclos's way to capturing special moments happening in the VR world he has built beforehand. Whenever he experiences the kind of thrill that usually comes only when events unveil themselves in front of him in real life, Martin Lenclos takes the virtual "screen" shot. This is not New York anymore but an overwrite of his initial interpretation of the cityscape. By taking the time to stroll the virtual space he built from the memories of his visits in New York City, Martin experiences the city in layers. This is what perhaps users on social networks experience when they give their own interpretations of what they read from their friends' impressions of actual events. The work presents these unexpected virtual events as a hope that they may reveal what he particularly feels is so special about the city: that NYC is an event itself in perpetual recreation. Prior to screenshooting virtual photos, Martin shot cityscape and street-life photographs of the city, thousands of them using a digital camera. He then built a 3D environment in a video game engine using photo sprites from this collection to recreate the photographic texture he had captured during his travel.

Everly, No. 10 — The first look at the inside of the ever growing construction tower would give the impression that it would take over the sky.

New York Exit New York© — The project is a 3D environment/installation built by Martin Lenclos in collaboration with Toronto-based interactive art director Priam Givord. At the Museum of the Moving Image in NYC, one can freely surf a city metaphor in real time 3D projected on a giant screen using a controller or programmable sequencing of camera views loop. The virtual world and photographic prints have been shown at the SIGGRAPH in San Diego, CA, and the Design Exchange in Toronto among others.

Limited edition prints

— Mix Media

Exit Gotham (New York Exit New York Series, No. 9)
Exit Gotham (New York Exit New York© Series, No. 9)
Exit Gotham (New York Exit New York© Series, No. 9)
 

The series of virtual world photographs are Martin Lenclos's way to capturing special moments happening in the VR world he has built beforehand. Whenever he experiences the kind of thrill that usually comes only when events unveil themselves in front of him in real life, Martin Lenclos takes the virtual "screen" shot. This is not New York anymore but an overwrite of his initial interpretation of the cityscape. By taking the time to stroll the virtual space he built from the memories of his visits in New York City, Martin experiences the city in layers. This is what perhaps users on social networks experience when they give their own interpretations of what they read from their friends' impressions of actual events. The work presents these unexpected virtual events as a hope that they may reveal what he particularly feels is so special about the city: that NYC is an event itself in perpetual recreation. Prior to screenshooting virtual photos, Martin shot cityscape and street-life photographs of the city, thousands of them using a digital camera. He then built a 3D environment in a video game engine using photo sprites from this collection to recreate the photographic texture he had captured during his travel.

Exit Gotham, No. 9 — The abstract lines created by the car lights on the avenue at night create a unique choreography. 

New York Exit New York© — The project is a 3D environment/installation built by Martin Lenclos in collaboration with Toronto-based interactive art director Priam Givord. At the Museum of the Moving Image in NYC, one can freely surf a city metaphor in real time 3D projected on a giant screen using a controller or programmable sequencing of camera views loop. The virtual world and photographic prints have been shown at the SIGGRAPH in San Diego, CA, and the Design Exchange in Toronto among others.

Limited edition prints

— Mix Media

Heritage Capital (New York Exit New York Series, No. 8)
Heritage Capital (New York Exit New York© Series, No. 8)
Heritage Capital (New York Exit New York© Series, No. 8)
 

The series of virtual world photographs are Martin Lenclos's way to capturing special moments happening in the VR world he has built beforehand. Whenever he experiences the kind of thrill that usually comes only when events unveil themselves in front of him in real life, Martin Lenclos takes the virtual "screen" shot. This is not New York anymore but an overwrite of his initial interpretation of the cityscape. By taking the time to stroll the virtual space he built from the memories of his visits in New York City, Martin experiences the city in layers. This is what perhaps users on social networks experience when they give their own interpretations of what they read from their friends' impressions of actual events. The work presents these unexpected virtual events as a hope that they may reveal what he particularly feels is so special about the city: that NYC is an event itself in perpetual recreation. Prior to screenshooting virtual photos, Martin shot cityscape and street-life photographs of the city, thousands of them using a digital camera. He then built a 3D environment in a video game engine using photo sprites from this collection to recreate the photographic texture he had captured during his travel.

Heritage Capital, No. 8 — The view had not changed in months and yet my perception of its reality did drastically change from time to time as I was exploring its many facets night after night. 

New York Exit New York© — The project is a 3D environment/installation built by Martin Lenclos in collaboration with Toronto-based interactive art director Priam Givord. At the Museum of the Moving Image in NYC, one can freely surf a city metaphor in real time 3D projected on a giant screen using a controller or programmable sequencing of camera views loop. The virtual world and photographic prints have been shown at the SIGGRAPH in San Diego, CA, and the Design Exchange in Toronto among others.

Limited edition prints

— Mix Media

Silent Fanfare (New York Exit New York Series, No. 6)
Silent Fanfare (New York Exit New York© Series, No. 6)
Silent Fanfare (New York Exit New York© Series, No. 6)
 

The series of virtual world photographs are Martin Lenclos's way to capturing special moments happening in the VR world he has built beforehand. Whenever he experiences the kind of thrill that usually comes only when events unveil themselves in front of him in real life, Martin Lenclos takes the virtual "screen" shot. This is not New York anymore but an overwrite of his initial interpretation of the cityscape. By taking the time to stroll the virtual space he built from the memories of his visits in New York City, Martin experiences the city in layers. This is what perhaps users on social networks experience when they give their own interpretations of what they read from their friends' impressions of actual events. The work presents these unexpected virtual events as a hope that they may reveal what he particularly feels is so special about the city: that NYC is an event itself in perpetual recreation. Prior to screenshooting virtual photos, Martin shot cityscape and street-life photographs of the city, thousands of them using a digital camera. He then built a 3D environment in a video game engine using photo sprites from this collection to recreate the photographic texture he had captured during his travel.

Silent Fanfare, No. 6 — You stayed in this fancy hotel midtown and you wouldn't leave your room.

New York Exit New York© — The project is a 3D environment/installation built by Martin Lenclos in collaboration with Toronto-based interactive art director Priam Givord. At the Museum of the Moving Image in NYC, one can freely surf a city metaphor in real time 3D projected on a giant screen using a controller or programmable sequencing of camera views loop. The virtual world and photographic prints have been shown at the SIGGRAPH in San Diego, CA, and the Design Exchange in Toronto among others.

Limited edition prints

— Mix Media

Split Second (New York Exit New York Series, No. 5)
Split Second (New York Exit New York© Series, No. 5)
Split Second (New York Exit New York© Series, No. 5) by Martin Lenclos
 

The series of virtual world photographs are Martin Lenclos's way to capturing special moments happening in the VR world he has built beforehand. Whenever he experiences the kind of thrill that usually comes only when events unveil themselves in front of him in real life, Martin Lenclos takes the virtual "screen" shot. This is not New York anymore but an overwrite of his initial interpretation of the cityscape. By taking the time to stroll the virtual space he built from the memories of his visits in New York City, Martin experiences the city in layers. This is what perhaps users on social networks experience when they give their own interpretations of what they read from their friends' impressions of actual events. The work presents these unexpected virtual events as a hope that they may reveal what he particularly feels is so special about the city: that NYC is an event itself in perpetual recreation. Prior to screenshooting virtual photos, Martin shot cityscape and street-life photographs of the city, thousands of them using a digital camera. He then built a 3D environment in a video game engine using photo sprites from this collection to recreate the photographic texture he had captured during his travel.

Split Second, No. 5 — The second you step out of the taxi you feel the vibrant energy of the city surrounding you.

New York Exit New York© — The project is a 3D environment/installation built by Martin Lenclos in collaboration with Toronto-based interactive art director Priam Givord. At the Museum of the Moving Image in NYC, one can freely surf a city metaphor in real time 3D projected on a giant screen using a controller or programmable sequencing of camera views loop. The virtual world and photographic prints have been shown at the SIGGRAPH in San Diego, CA, and the Design Exchange in Toronto among others.

Limited edition prints

— Mix Media

Electricity In The Air (Virtual NYC Series, Exhibition at Ensad, Paris)
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The work presents the photographs taken into Martin Lenclos's virtual New York City environment called New York Exit New York.Along process of re-appropriation took place during the weeks and months after the virtual world had been built, where Martin Lenclos would surf the 3D environment and take pictures when unexpected events would occur. Happenings that were never pre-calculated would "happen" as scenes of a city that lives on its own in the virtual space. 

Electricity In The Air — You know that feeling when there is electricity in the air and suddenly you feel that something is about to happen, or that we are all connected in some strange way. 

New York Exit New York (NYXTNY) — A real time 3D art installation designed in partnership with interactive designer Priam Givord as a representative New York City intersection by weaving together the city’s different dominant themes. NYXTNY is not a realistic turn-by-turn layout, but rather, it is an impressionistic representation of the streets: it leaves the spectator feeling a sense of the “New York-ness”. It tries to create something that could change the way we conceive, look at, and construct virtual space in that it is not total fantasy, but rather is based on familiar elements put together as a total vision - something that is nearly impossible in a real city. 

— Mixed Media

Village Start-To-Finish (Virtual NYC Series, Exhibition at Ensad, Paris)
Nyxtny-Selection-106-N01-1500-Wall.jpg
 

The work presents the photographs taken into Martin Lenclos's virtual New York City environment called New York Exit New York.Along process of re-appropriation took place during the weeks and months after the virtual world had been built, where Martin Lenclos would surf the 3D environment and take pictures when unexpected events would occur. Happenings that were never pre-calculated would "happen" as scenes of a city that lives on its own in the virtual space. 

Village Start-To-Finish — The crossroad as a starting point. Two large artery of the city meeting, colliding. It's the beginning of a new adventure. Take the lead and guide us into your machinery.

New York Exit New York (NYXTNY) — A real time 3D art installation designed in partnership with interactive designer Priam Givord as a representative New York City intersection by weaving together the city’s different dominant themes. NYXTNY is not a realistic turn-by-turn layout, but rather, it is an impressionistic representation of the streets: it leaves the spectator feeling a sense of the “New York-ness”. It tries to create something that could change the way we conceive, look at, and construct virtual space in that it is not total fantasy, but rather is based on familiar elements put together as a total vision - something that is nearly impossible in a real city. 

— Mixed Media

Times Square Dark Tower (Virtual NYC Series, Exhibition at Ensad, Paris)
Nyxtny-Selection-107-N01-1500-wall.jpg
 

The work presents the photographs taken into Martin Lenclos's virtual New York City environment called New York Exit New York.Along process of re-appropriation took place during the weeks and months after the virtual world had been built, where Martin Lenclos would surf the 3D environment and take pictures when unexpected events would occur. Happenings that were never pre-calculated would "happen" as scenes of a city that lives on its own in the virtual space. 

Times Square Dark Tower — The high structure dominates the area in all directions. Begging for the attention of the passerby, it leans in the streets on all sides, calling at its users, hoping for a quick look.

New York Exit New York (NYXTNY) — A real time 3D art installation designed in partnership with interactive designer Priam Givord as a representative New York City intersection by weaving together the city’s different dominant themes. NYXTNY is not a realistic turn-by-turn layout, but rather, it is an impressionistic representation of the streets: it leaves the spectator feeling a sense of the “New York-ness”. It tries to create something that could change the way we conceive, look at, and construct virtual space in that it is not total fantasy, but rather is based on familiar elements put together as a total vision - something that is nearly impossible in a real city. 

— Mixed Media

Lonesome New Yorker (Virtual NYC Series, Exhibition at Ensad, Paris)
Nyxtny-Selection-109-N01-1500-wall.jpg
 

The work presents the photographs taken into Martin Lenclos's virtual New York City environment called New York Exit New York.Along process of re-appropriation took place during the weeks and months after the virtual world had been built, where Martin Lenclos would surf the 3D environment and take pictures when unexpected events would occur. Happenings that were never pre-calculated would "happen" as scenes of a city that lives on its own in the virtual space. 

Lonesome New Yorker — Three encounters of different backgrounds and yet very similar solitude. On our phone, we let ourselves be guided by the flow of people. The lines of red, orange and purple surrounding the construction site would be the first reminder of home.

New York Exit New York (NYXTNY) — A real time 3D art installation designed in partnership with interactive designer Priam Givord as a representative New York City intersection by weaving together the city’s different dominant themes. NYXTNY is not a realistic turn-by-turn layout, but rather, it is an impressionistic representation of the streets: it leaves the spectator feeling a sense of the “New York-ness”. It tries to create something that could change the way we conceive, look at, and construct virtual space in that it is not total fantasy, but rather is based on familiar elements put together as a total vision - something that is nearly impossible in a real city. 

— Mixed Media

Tinted Windows (Virtual NYC Series, Exhibition at Ensad, Paris)
Nyxtny-Selection-109-N01-1500-wall.jpg
 

The work presents the photographs taken into Martin Lenclos's virtual New York City environment called New York Exit New York.Along process of re-appropriation took place during the weeks and months after the virtual world had been built, where Martin Lenclos would surf the 3D environment and take pictures when unexpected events would occur. Happenings that were never pre-calculated would "happen" as scenes of a city that lives on its own in the virtual space. 

Tinted Windows — The height of the SUV gave me some horizon access, yet behind a half closed car window, I would care only for the sea of people and cars covering the view.

New York Exit New York (NYXTNY) — A real time 3D art installation designed in partnership with interactive designer Priam Givord as a representative New York City intersection by weaving together the city’s different dominant themes. NYXTNY is not a realistic turn-by-turn layout, but rather, it is an impressionistic representation of the streets: it leaves the spectator feeling a sense of the “New York-ness”. It tries to create something that could change the way we conceive, look at, and construct virtual space in that it is not total fantasy, but rather is based on familiar elements put together as a total vision - something that is nearly impossible in a real city. 

— Mixed Media

JPG Symphony (Virtual NYC Series, Exhibition at Ensad, Paris)
NotUsed-Nyxtny-Selection-103-N01-1500-Wall.jpg
 

The work presents the photographs taken into Martin Lenclos's virtual New York City environment called New York Exit New York.Along process of re-appropriation took place during the weeks and months after the virtual world had been built, where Martin Lenclos would surf the 3D environment and take pictures when unexpected events would occur. Happenings that were never pre-calculated would "happen" as scenes of a city that lives on its own in the virtual space. 

JPG Symphony — The composition lines of this unplanned situation felt as if the cars had crashed to accentuate the street perspective. My throat hurts from screaming as a train passes above our heads.

New York Exit New York (NYXTNY) — A real time 3D art installation designed in partnership with interactive designer Priam Givord as a representative New York City intersection by weaving together the city’s different dominant themes. NYXTNY is not a realistic turn-by-turn layout, but rather, it is an impressionistic representation of the streets: it leaves the spectator feeling a sense of the “New York-ness”. It tries to create something that could change the way we conceive, look at, and construct virtual space in that it is not total fantasy, but rather is based on familiar elements put together as a total vision - something that is nearly impossible in a real city. 

— Mixed Media

Head Count (New York Exit New York Series, No. 4)
Head Count (New York Exit New York© Series, No. 4)
Head Count (New York Exit New York© Series, No. 4)
 

The series of virtual world photographs are Martin Lenclos's way to capturing special moments happening in the VR world he has built beforehand. Whenever he experiences the kind of thrill that usually comes only when events unveil themselves in front of him in real life, Martin Lenclos takes the virtual "screen" shot. This is not New York anymore but an overwrite of his initial interpretation of the cityscape. By taking the time to stroll the virtual space he built from the memories of his visits in New York City, Martin experiences the city in layers. This is what perhaps users on social networks experience when they give their own interpretations of what they read from their friends' impressions of actual events. The work presents these unexpected virtual events as a hope that they may reveal what he particularly feels is so special about the city: that NYC is an event itself in perpetual recreation. Prior to screenshooting virtual photos, Martin shot cityscape and street-life photographs of the city, thousands of them using a digital camera. He then built a 3D environment in a video game engine using photo sprites from this collection to recreate the photographic texture he had captured during his travel.

Head Count, No. 4 — The towers would represent some of the most iconic areas of the city that had marked my tourist's memory in a unique way. It included the Times Square, the Financial District, the midtown, and the ever growing number of new developments under construction.

New York Exit New York© — The project is a 3D environment/installation built by Martin Lenclos in collaboration with Toronto-based interactive art director Priam Givord. At the Museum of the Moving Image in NYC, one can freely surf a city metaphor in real time 3D projected on a giant screen using a controller or programmable sequencing of camera views loop. The virtual world and photographic prints have been shown at the SIGGRAPH in San Diego, CA, and the Design Exchange in Toronto among others.

Limited edition prints

— Mix Media

Little Chinatown (New York Exit New York Series, No. 3)
Little Chinatown (New York Exit New York© Series, No. 3)
Little Chinatown (New York Exit New York© Series, No. 3)
 

The series of virtual world photographs are Martin Lenclos's way to capturing special moments happening in the VR world he has built beforehand. Whenever he experiences the kind of thrill that usually comes only when events unveil themselves in front of him in real life, Martin Lenclos takes the virtual "screen" shot. This is not New York anymore but an overwrite of his initial interpretation of the cityscape. By taking the time to stroll the virtual space he built from the memories of his visits in New York City, Martin experiences the city in layers. This is what perhaps users on social networks experience when they give their own interpretations of what they read from their friends' impressions of actual events. The work presents these unexpected virtual events as a hope that they may reveal what he particularly feels is so special about the city: that NYC is an event itself in perpetual recreation. Prior to screenshooting virtual photos, Martin shot cityscape and street-life photographs of the city, thousands of them using a digital camera. He then built a 3D environment in a video game engine using photo sprites from this collection to recreate the photographic texture he had captured during his travel.

Little Chinatown, No. 3 — New York City yellow taxi cabs brushing a wall, on Canal, from Little Italy to Chinatown.

New York Exit New York© — The project is a 3D environment/installation built by Martin Lenclos in collaboration with Toronto-based interactive art director Priam Givord. At the Museum of the Moving Image in NYC, one can freely surf a city metaphor in real time 3D projected on a giant screen using a controller or programmable sequencing of camera views loop. The virtual world and photographic prints have been shown at the SIGGRAPH in San Diego, CA, and the Design Exchange in Toronto among others.

Limited edition prints

— Mix Media

Exit Street (New York Exit New York Series, No. 2)
Exit Street (New York Exit New York© Series, No. 2)
Exit Street (New York Exit New York© Series, No. 2)
 

The series of virtual world photographs are Martin Lenclos's way to capturing special moments happening in the VR world he has built beforehand. Whenever he experiences the kind of thrill that usually comes only when events unveil themselves in front of him in real life, Martin Lenclos takes the virtual "screen" shot. This is not New York anymore but an overwrite of his initial interpretation of the cityscape. By taking the time to stroll the virtual space he built from the memories of his visits in New York City, Martin experiences the city in layers. This is what perhaps users on social networks experience when they give their own interpretations of what they read from their friends' impressions of actual events. The work presents these unexpected virtual events as a hope that they may reveal what he particularly feels is so special about the city: that NYC is an event itself in perpetual recreation. Prior to screenshooting virtual photos, Martin shot cityscape and street-life photographs of the city, thousands of them using a digital camera. He then built a 3D environment in a video game engine using photo sprites from this collection to recreate the photographic texture he had captured during his travel.

Exit Street, No. 2 — Come out to the world, and show what's in your heart, for if not, you won't exist.

New York Exit New York© — The project is a 3D environment/installation built by Martin Lenclos in collaboration with Toronto-based interactive art director Priam Givord. At the Museum of the Moving Image in NYC, one can freely surf a city metaphor in real time 3D projected on a giant screen using a controller or programmable sequencing of camera views loop. The virtual world and photographic prints have been shown at the SIGGRAPH in San Diego, CA, and the Design Exchange in Toronto among others.

Limited edition prints

— Mix Media

Times Square Descent Into Paranoia (New York Exit New York Series, No. 1)
Times Square Descent Into Paranoia (New York Exit New York© Series, No. 1)
Times Square Descent Into Paranoia (New York Exit New York© Series, No. 1)
 

The series of virtual world photographs are Martin Lenclos's way to capturing special moments happening in the VR world he has built beforehand. Whenever he experiences the kind of thrill that usually comes only when events unveil themselves in front of him in real life, Martin Lenclos takes the virtual "screen" shot. This is not New York anymore but an overwrite of his initial interpretation of the cityscape. By taking the time to stroll the virtual space he built from the memories of his visits in New York City, Martin experiences the city in layers. This is what perhaps users on social networks experience when they give their own interpretations of what they read from their friends' impressions of actual events. The work presents these unexpected virtual events as a hope that they may reveal what he particularly feels is so special about the city: that NYC is an event itself in perpetual recreation. Prior to screenshooting virtual photos, Martin shot cityscape and street-life photographs of the city, thousands of them using a digital camera. He then built a 3D environment in a video game engine using photo sprites from this collection to recreate the photographic texture he had captured during his travel.

Times Square Descent Into Paranoia, No. 1 — We followed the light, until we saw the day.

New York Exit New York© — The project is a 3D environment/installation built by Martin Lenclos in collaboration with Toronto-based interactive art director Priam Givord. At the Museum of the Moving Image in NYC, one can freely surf a city metaphor in real time 3D projected on a giant screen using a controller or programmable sequencing of camera views loop. The virtual world and photographic prints have been shown at the SIGGRAPH in San Diego, CA, and the Design Exchange in Toronto among others.

Limited edition prints

— Mix Media

Puzzled World (36 Movie Frames of a Virtual World Series, No 36/36)
Puzzled World (36 Movie Frames of a Virtual World Series, No 36/36)
Puzzled World (36 Movie Frames of a Virtual World Series, No 36/36)
 

The work is an imaginary cityscape "painted" as a virtual environment in three dimensions. The process consists in a 3D photo collage of thousands of photo sprites. While building the virtual world, random flows of cars and people in perpetual motion are inserted. Revisiting the virtual environment after engineering its construction allows the artist to experience the kind of thrill photographers regularly experience when they capture a moment while discovering unexpected events.

Puzzled World, No. 36 — Regrouping some of the elements taken from multiple cities like NY and Rotterdam, a topographical collage assembles the palette of dark greys and blacks that compose the visual dominant of the virtual world.

36 Movie Frames of a Virtual World series — This photographic print is part of a 3D real-time art piece and 36 accompanying photos. 36 is a 3D real-time experience representing a 21st c. flow set. The photographic components of the piece were taken in Rotterdam, New York, San Francisco and Paris. The result is both a proposal for an interactive art installation, and a series of photographic prints. 

Limited edition prints

— Mix Media

Transition of Mind (36 Movie Frames of a Virtual World Series, No 35/36)
Transition of Mind (36 Movie Frames of a Virtual World Series, No 35/36)
Transition of Mind (36 Movie Frames of a Virtual World Series, No 35/36)
 

The work is an imaginary cityscape "painted" as a virtual environment in three dimensions. The process consists in a 3D photo collage of thousands of photo sprites. While building the virtual world, random flows of cars and people in perpetual motion are inserted. Revisiting the virtual environment after engineering its construction allows the artist to experience the kind of thrill photographers regularly experience when they capture a moment while discovering unexpected events.

Transition of Mind, No. 35 — As if the passion for her craft had won and her pride taken the reins, she lift her shin up and never looked back as she walked away.

36 Movie Frames of a Virtual World series — This photographic print is part of a 3D real-time art piece and 36 accompanying photos. 36 is a 3D real-time experience representing a 21st c. flow set. The photographic components of the piece were taken in Rotterdam, New York, San Francisco and Paris. The result is both a proposal for an interactive art installation, and a series of photographic prints. 

Limited edition prints

— Mix Media

Mental Note (36 Movie Frames of a Virtual World Series, No 34/36)
Mental Note (36 Movie Frames of a Virtual World Series, No 34/36)
Mental Note (36 Movie Frames of a Virtual World Series, No 34/36)
 

The work is an imaginary cityscape "painted" as a virtual environment in three dimensions. The process consists in a 3D photo collage of thousands of photo sprites. While building the virtual world, random flows of cars and people in perpetual motion are inserted. Revisiting the virtual environment after engineering its construction allows the artist to experience the kind of thrill photographers regularly experience when they capture a moment while discovering unexpected events.

Mental Note, No. 34 — The work presents the preparation of a layer that would actively change the virtual landscape from dull to somewhat of a rainbow-ish light pattern.

36 Movie Frames of a Virtual World series — This photographic print is part of a 3D real-time art piece and 36 accompanying photos. 36 is a 3D real-time experience representing a 21st c. flow set. The photographic components of the piece were taken in Rotterdam, New York, San Francisco and Paris. The result is both a proposal for an interactive art installation, and a series of photographic prints. 

Limited edition prints

— Mix Media

Exit my World (36 Movie Frames of a Virtual World Series, No 33/36)
Exit my World (36 Movie Frames of a Virtual World Series, No 33/36)
Exit my World (36 Movie Frames of a Virtual World Series, No 33/36)
 

The work is an imaginary cityscape "painted" as a virtual environment in three dimensions. The process consists in a 3D photo collage of thousands of photo sprites. While building the virtual world, random flows of cars and people in perpetual motion are inserted. Revisiting the virtual environment after engineering its construction allows the artist to experience the kind of thrill photographers regularly experience when they capture a moment while discovering unexpected events.

Exit my World, No. 33 — She doesn't work here anymore. Clearly I just can't get rid of the thought that I might run into her somehow someday at that corner.

36 Movie Frames of a Virtual World series — This photographic print is part of a 3D real-time art piece and 36 accompanying photos. 36 is a 3D real-time experience representing a 21st c. flow set. The photographic components of the piece were taken in Rotterdam, New York, San Francisco and Paris. The result is both a proposal for an interactive art installation, and a series of photographic prints. 

Limited edition prints

— Mix Media